Series guide
Money Train Special Symbols: Every Bonus Symbol Explained
Every Money Train bonus is built from the same idea: values on a grid, and special symbols that change them. This glossary covers every special symbol in the five main games and Origins Dream Drop: what it does, whether it has a persistent version, and where to find it.
On this page
Persistent, one-off and permanent
Three words decide how much a symbol is worth. For the rules of the bonus itself, see Money Cart bonus explained.
One-off
Fires once, on the respin it lands. A Necromancer or Healer can bring it back.
Persistent
Fires on the respin it lands and on every respin after it, until the bonus ends.
Permanent (Money Train 5)
The Permanent Payer sits outside the grid and pays every respin from station 20 on.
All Money Train special symbols
Grouped by what they do. Most value ranges are checked against the in-game rules screens; where a figure comes only from reviews, we say so below.
Values
The symbols that carry the money.
Values Bonus (Money Safe)
The basic coin of the feature. Shows a value, usually 1x to 10x your bet.Appears in: Money Train, Money Train 2, Money Train 3, Origins Dream Drop, Money Train 4, Money Train 5
Values Golden Bonus
A rare high-value Bonus symbol worth 20x to 200x your bet.Appears in: Money Train 2
Payers
They add value to other symbols.
Payers Payer
Reveals a value and adds it to every other symbol on the grid.Appears in: Money Train (also persistent), Money Train 2 (also persistent), Origins Dream Drop (also persistent), Money Train 4 (also persistent), Money Train 5 (also persistent)
Payers Adjacent Payer
Adds its value only to the symbols next to it.Appears in: Money Train 4 (also persistent)
Payers Tommy Gun Payer
Reveals a value from 5x to 100x and adds it to one random target, 3 to 10 times in a row.Appears in: Money Train 3
Payers Banker
Adds its value to every symbol on the grid and to every symbol that lands afterwards.Appears in: Origins Dream Drop
Payers Permanent Payer
Sits outside the grid from station 20 and pays its value to every symbol on each respin.
Appears in: Money Train 5
Collectors
They gather value from other symbols.
Collectors Collector
Adds the values of every visible symbol to its own.Appears in: Money Train (also persistent), Money Train 2 (also persistent), Money Train 3 (also persistent), Origins Dream Drop (also persistent), Money Train 4 (also persistent), Money Train 5 (also persistent)
Collectors Adjacent Collector
Collects values only from neighboring symbols.Appears in: Money Train 4 (also persistent)
Collectors Collector-Payer
Collects first, then pays its new total out. In Money Train 2 it collects from and pays to every other visible symbol. From Money Train 3 on, it picks 3 to 5 symbols as targets, collects their values and pays its new total to each of them.Appears in: Money Train 2, Money Train 3 (also persistent), Money Train 4 (also persistent), Money Train 5 (also persistent)
Collectors Absorber
Takes the values of all plain Bonus symbols and removes them from the grid. It can't take specials.Appears in: Money Train 3, Money Train 5
Multipliers
They double or multiply existing values.
Multipliers Sniper
Doubles the values of 3 to 8 random symbols, sometimes hitting the same one twice.Appears in: Money Train 2 (also persistent), Money Train 3 (also persistent), Money Train 4 (also persistent), Money Train 5 (also persistent)
Multipliers Tommy Gun Sniper
Doubles one random symbol 2 to 6 times in a row.Appears in: Money Train 3
Multipliers Bomber
Multiplies every visible value by 2x, 3x, 4x or 5x. Unlocks at station 15.Appears in: Money Train 5 (also persistent)
Multipliers Pyromancer
Burns a fixed Hot Zone onto the train. Values in it double, and specials there upgrade to persistent. Unlocks at station 15.Appears in: Money Train 5
Utility
They bring symbols back, change them or upgrade them.
Utility Necromancer
Brings back one-off specials that have already fired. How many varies: 2 to 7 in Money Train 2, Money Train 3 and Slingo Money Train, 1 to 7 in Money Train 4, and 1 or 2 in Money Train 5. The persistent versions in Money Train 3 and 4 bring back 1 to 7 after every respin.Appears in: Money Train 2, Money Train 3 (also persistent), Money Train 4 (also persistent), Money Train 5 (also persistent)
Utility Healer
Brings 1 to 3 Collectors or Payers on the grid back to life with 2 to 7 lives each. Each life keeps the symbol active for one more respin.Appears in: Origins Dream Drop
Utility Persistent Shapeshifter
Turns into a different special after every respin. In Money Train 3 it becomes a Collector, Collector-Payer, Sniper, Tommy Gun Sniper or Tommy Gun Payer.Appears in: Money Train 3 (persistent only), Money Train 4 (also persistent)
Utility Arms Dealer
Turns 1 to 4 plain Bonus symbols into special symbols, which then perform their action. The persistent version converts one Bonus symbol after every respin.Appears in: Money Train 4 (also persistent), Money Train 5 (also persistent)
Utility Upgrader
Upgrades 1 to 3 specials to their persistent versions.
Appears in: Money Train 4
Grid and respins
They give you more space or more respins.
Grid and respins Reset Plus
Raises the respin counter by one, so it resets to 4 instead of 3.Appears in: Money Train 2, Money Train 4
Grid and respins Widener
Has a value and opens an extra reel, up to two in total.Appears in: Money Train
Grid and respins Unlocker
Opens a locked row of the 6x8 bonus frame.Appears in: Money Train 4
Grid and respins Ticket Master
Takes the total win and adds it to every other visible symbol, and always applies a +1 Ticket. Landing one with the trigger starts a Super Bonus at station 15.Appears in: Money Train 5
Which game has which symbol
The cast grew with every game: six specials in the original, more than twenty features in Money Train 4.
| Symbol | Money Train | Money Train 2 | Money Train 3 | Origins Dream Drop | Money Train 4 | Money Train 5 |
|---|---|---|---|---|---|---|
| Bonus (Money Safe) | Yes | Yes | Yes | Yes | Yes | Yes |
| Golden Bonus | — | Yes | — | — | — | — |
| Payer | Yes + persistent | Yes + persistent | — | Yes + persistent | Yes + persistent | Yes + persistent |
| Adjacent Payer | — | — | — | — | Yes + persistent | — |
| Tommy Gun Payer | — | — | Yes | — | — | — |
| Banker | — | — | — | Yes | — | — |
| Permanent Payer | — | — | — | — | — | Yes |
| Collector | Yes + persistent | Yes + persistent | Yes + persistent | Yes + persistent | Yes + persistent | Yes + persistent |
| Adjacent Collector | — | — | — | — | Yes + persistent | — |
| Collector-Payer | — | Yes | Yes + persistent | — | Yes + persistent | Yes + persistent |
| Absorber | — | — | Yes | — | — | Yes |
| Sniper | — | Yes + persistent | Yes + persistent | — | Yes + persistent | Yes + persistent |
| Tommy Gun Sniper | — | — | Yes | — | — | — |
| Bomber | — | — | — | — | — | Yes + persistent |
| Pyromancer | — | — | — | — | — | Yes |
| Necromancer | — | Yes | Yes + persistent | — | Yes + persistent | Yes + persistent |
| Healer | — | — | — | Yes | — | — |
| Persistent Shapeshifter | — | — | Persistent only | — | Yes + persistent | — |
| Arms Dealer | — | — | — | — | Yes + persistent | Yes + persistent |
| Upgrader | — | — | — | — | Yes | — |
| Reset Plus | — | Yes | — | — | Yes | — |
| Widener | Yes | — | — | — | — | — |
| Unlocker | — | — | — | — | Yes | — |
| Ticket Master | — | — | — | — | — | Yes |
"—" means no published source lists the symbol for that game. Based on Relax Gaming material and independent reviews.
Combinations that make big wins
No combination is guaranteed or predictable: every symbol lands at random. These are simply the pairings that can push values highest.
Persistent Payer + Persistent Collector
The classic engine. The Payer raises every value each respin and the Collector gathers the raised total each respin. Possible from the original Money Train on.
Sniper + Collector
Doubling values before a Collector gathers them multiplies the Collector's haul. A Necromancer that revives both repeats the trick.
Upgrader + one-off specials (Money Train 4)
Turning a one-off Collector or Payer into a persistent one late in a full grid can transform the round.
Bomber + Pyromancer (Money Train 5)
Both arrive at station 15: a Hot Zone doubling values and a Bomber multiplying everything by up to 5x.
Special symbols FAQ
What is a persistent symbol in Money Train?
A special symbol that keeps firing on every respin until the bonus ends, instead of just once. Persistent Payers and Collectors drive most big wins.
What does the Necromancer do?
It brings back one-off special symbols that have already fired, so they act again. It appears from Money Train 2 onwards and revives 2 to 7 symbols in Money Train 2, 3 and 4, or 1 to 2 in Money Train 5.
What does the Sniper do?
It doubles the values of 3 to 8 random symbols on the grid, and can hit the same symbol more than once.
What does the Arms Dealer do?
In Money Train 4 and 5 it turns 1 to 4 plain Bonus symbols into special symbols, which then fire.
Which Money Train has the most special symbols?
Money Train 4, with more than 20 features including Adjacent Payers and Collectors, the Unlocker and the Upgrader.
How we checked the numbers
Symbol behavior and value ranges are taken from our reviews of Money Train, Money Train 2, 3, 4 and 5. Each of those reviews lists its own sources. For the Banker and Healer we used Relax Gaming's Origins Dream Drop page and BigWinBoard.
Most counts are now checked against the in-game rules screens, read in the demos in October 2026:
- Money Train 2: Payer, Collector, Collector/Payer, Sniper (3 to 8), Necromancer (2 to 7), Reset Plus and the persistent versions.
- Money Train 3: Necromancer (2 to 7), Persistent Necromancer (1 to 7), Tommy Gun Payer (5x to 100x, 3 to 10 times), Tommy Gun Sniper (2 to 6 times), Absorber and Shapeshifter.
- Money Train 4: Necromancer and Persistent Necromancer (1 to 7), Arms Dealer (1 to 4, persistent: 1 per respin), Collector Payer (3 to 5), Sniper (3 to 8), Adjacent Payer and Collector, Unlocker and Reset Plus.
- Money Train 5: Necromancer (1 to 2), Arms Dealer (1 to 4), Bomber (2x to 5x), Absorber and Ticket Master.
- Money Train: Payer, Collector, Widener and the persistent versions, 3 respins, Bonus symbols on reels 1, 3 and 5.
- Slingo Money Train: Necromancer (2 to 7), Sniper (3 to 8), values up to 10x or 200x the Feature Stake.
- Money Sleigh: Santa (2 to 7), Eternal Santa (1 to 7), Helper (3 to 8), Super Helper (2 to 6 times), Super Giver (5 to 100, 3 to 10 times) and Snow Bank.
- Origins Dream Drop: Healer (1 to 3 symbols, 2 to 7 lives), Banker, Payer and Collector.
The in-game rules settle two old disagreements. BigWinBoard gave 1 to 6 for the Money Train 2 Necromancer; the game says 2 to 7. Relax's launch news said the Healer revives one symbol; the game says 1 to 3. The Golden Bonus is confirmed at 20x to 200x, and the Pyromancer's Hot Zone by the Money Train 5 rules. The Upgrader and Permanent Payer still rest on Relax Gaming material and independent reviews.
Drafts are prepared with AI from this fact base and checked by an editor before publication. Read our editorial policy and review method.
Play responsibly
Special symbols only matter once the bonus starts, and in the main games that can take hundreds of spins. Knowing what each symbol does doesn't change the odds. Treat gambling as paid entertainment, set a budget before you start and stop when it's gone.
BeGambleAware (UK) · GamCare (UK) · Gambling Therapy (worldwide) · 1-800-MY-RESET (US). More on our responsible gambling page. 18+ only.